Blender Hard Surface Modeling | Cyborg Body Parts | Blender Tutorial #blender
In this blender tutorial we are going to model hard surface spine. In this blender hard surface modeling tutorial we will make cyborg body part. This blender tutorial will help you to improve your sub D modeling techniques. we will focus on right hard surface topology. To improve the modeling speed we will use faster and easier technique. We will learn write topology for hard surface modeling. I hope you will like this tutorial. If you have any questions then you can ask me in comment box. I will try to answer your questions.
Subdivision surface is a modeling technique for making high-resolution models, by manipulating a lower-resolution “cage“ model and using software to subdivide for a smoother surface.
Subdividing increases the number of vertices on the model, making curves more rounded. Usually each subdivision level increases the vertex count 4x the original count.
For game artists, “high-poly hard-surface“ usually means creating mechanical/constructed models, which are used to bake into Normal Maps
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