Dev stream: Signal-free train networks demo

We are introducing a game-changing feature in the upcoming Update 3 – a brand-new, innovative train traffic system! This system is designed to handle even complex rail networks effortlessly, all without requiring you to build explicit signals. Simply lay down your tracks, and the trains will run smoothly without any hiccups or delays. Read more here: 0:00 Stream starting 4:05 Introduction 9:56 Simple crossing 12:37 Critical blocks and reservations 14:30 Why not automatic signals 16:36 Setting train colors 18:25 Bi-directional tracks 23:07 Non-critical bi-directional tracks 25:15 Q&A 30:45 Sidings (passing zones) 34:26 Max train length 36:06 100 wagon train 41:39 Detailed 3D models 43:02 Train buffer (waiting bays) 47:43 Critical sections vs. signals 50:44 Superblocks 52:48 Q&A 56:27 Pillars and elevated rails 59:29 Q&A 1:06:16 Captain Boba’s appearance 1:09:18 Traditional signals 1:13:30 Q&A 1:16:20 Some players just want signals 1:18:50 Q&A 1:21:32 Types of fuels for trains 1:28:51 Connecting ships and trains 1:32:55 Q&A 1:33:44 When? 1:48:09 Outro
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