Noodle physics simulation ;p - Blender and Bullet Physics

Quick noodle rigid body dynamics test using real-world relative scale. Details...: Pasta / spaghetti relative dimensions: dia., 250mm length, rigid bodies’ mass (and centers of) calculated based on material densities, gravity: Physics are to scale, but unfortunately my movements (external forces) in the virtual world were too fast relative to the scale (and impatience due to simulation running slow ;) this was made obvious after rendering the frames and playing them back at real-time speed.
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