Game ready cheracter (A pose rotation)

Real time character. When creating I used the programs zbrush, Autodesk maya, substance painter. Contains 3 texture sets. Hair, clothes and head with hands. Model composition. Clothes14244 triangles Head-5916 triangle Eyes-384 triangles Jaws-6226 triangle Tongue-466 triangle Arms-2248 triangle Hair-14634 triangles TOTAL 44250 triangles
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