GDC16 Flash Forward: Low Complexity, High Fidelity - INSIDE Rendering
This talk will detail the techniques used to achieve high visual fidelity in the context of the uncompromisingly simplistic aesthetic of INSIDE - Playdead’s follow-up to the critically acclaimed LIMBO.
We will describe a variety of effects used to achieve an atmospheric look, including local shadowed volumetrics and a robust water-rendering system. Seeking to fine-tune every pixel led us to author lighting as entirely separate diffuse, specular and bounce-light entities, while focusing on artist-approachabl
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8 years ago 00:01:01 1
GDC16 Flash Forward: Low Complexity, High Fidelity - INSIDE Rendering
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