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In this C4D tutorial we’ll (again) walk the line between the organic and the synthetic, and create a unique alien-rock material using nothing but Redshift’s procedural nodes. Literally no image textures will be used to get this look.
Once again, we’re going to test the limits of Redshift’s node system and see how realistic and organic we can get with nothing but math and creativity.
00:00 Intro
00:59 Scene Setup
01:25 Creating the Displacement System
04:44 Creating the Color System
06:42 Creating the SSS, Specular & Bump
08:35 Adjusting the Material
11:11 Adding Last Details
12:44 Outro & Patron Shout-out
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