Christophe Desse «Introduction to Redshift for Maya» (Part 14/18)

In this introduction to the Redshift renderer, Christophe Desse shares his experience with harnessing the power of GPU rendering. All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination. Christophe also delves into how to set-up a back plate for lighting/shadow integration with live-action elements. Using a variety of high-quality examples, Christophe has prioritized that the student will understand both the technical and creative aspects of using Redshift for Maya. Whether you are new to rendering or an experienced artist switching from another engine, this title will help get you up and running in little time, thanks to Redshift’s intuitive workflow, speed and notable ease of use compared to other renderers.
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