Rigging the Gun Model in Blender | Unreal Engine 5 FPS Game Tutorial #1

Get the Blender starter files here: Subscribe to our Gumroad newsletter for exclusive updates, future discounts, and more: Download Blender here: Get the finished project source files here: Gun model created by TastyTony, check it out here: Check out our other work here: Games Find all of our links here: Created by David Stenfors and Octavian Tocan. Timestamps: 00:00 - Intro 00:58 - Explaining the Source Files Folder Setup 03:03 - Downloading Blender 03:33 - Rigging the Gun Model 04:22 - Fixing the Scene Scale and View Distance 05:45 - Importing the Gun Model 07:24 - Fixing the Gun Model Transforms 08:31 - Fixing the Gun Model Scale 14:02 - Fixing the Gun Model Pivot Point 14:54 - Separating the Magazine from the Model 16:37 - Creating a Bullet Casing Model 17:40 - Creating the Gun Armature (Rig) 20:41 - Adding More Bones 22:15 - Parenting the New Bones to the Grip 23:42 - Creating Vertex Groups 25:00 - Assigning the Vertex Groups to the Model 26:04 - Testing the Bones and Vertex Groups 27:20 - Making the Magazine Model Follow the Bone 28:07 - Making the Rig Easier to Use 29:10 - Adding Bone Constraints 32:01 - Adding Custom Bone Shapes 35:06 - Cleaning up the Outliner Hierarchy 36:46 - Adding Collection Colors 37:07 - Hiding Unnecessary Objects 38:42 - Exporting the Static Models 41:13 - Exporting the Rigged Gun Model 42:11 - Preparing the File for Animation 42:47 - Outro 43:29 - Next Part
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