Plasticity for Games - Full Process | Episode 2, Optimization, UV’s & Baking Maps

Episode 2 of a 3 Part Series where we make a Game Asset using Plasticity, Blender, Marmoset Tool bag, and Substance Painter to make a game ready Asset N-Gone (1 click asset Optimisation) by Take Refuge 3D NGon Loop Select by Amandeep: 00:00 Intro 01:00 Plasticity Export Settings 03:10 Importing into Blender 04:04 Optimizing and Naming Conventions 13:36 UV Mapping 39:23 Vertex Colors 41:36 Packing UVs 48:53 Export For Texture Maps 50:07 Baking Texture Maps “Overcome“ Instrumental by Homage
Back to Top