Plasticity for Games - Full Process | Episode 2, Optimization, UV’s & Baking Maps
Episode 2 of a 3 Part Series where we make a Game Asset using Plasticity, Blender, Marmoset Tool bag, and Substance Painter to make a game ready Asset
N-Gone (1 click asset Optimisation) by Take Refuge 3D
NGon Loop Select by Amandeep:
00:00 Intro
01:00 Plasticity Export Settings
03:10 Importing into Blender
04:04 Optimizing and Naming Conventions
13:36 UV Mapping
39:23 Vertex Colors
41:36 Packing UVs
48:53 Export For Texture Maps
50:07 Baking Texture Maps
“Overcome“
Instrumental by Homage
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