NVIDIA’s Tech: Finally, Real Time Ray Tracing! (Episode 900 Special!)
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Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏
📝 The paper “Interactive Indirect Illumination Using Voxel Cone Tracing“ is available here:
Unofficial shadertoy implementation:
📝 Our showcased papers:
Photorealistic material editing:
Neural/Gaussian Material Synthesis:
Ray tracing paper with the glass spheres:
On simulations that look almost like reality is available for free here:
Or this is the orig. Nature Physics link with clickable citations:
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Kyle Davis, Loyal Alchemist, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.
If you wish to appear here or pick up other perks, click here:
My research: ~zsolnai/
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Thumbnail design: Felícia Zsolnai-Fehér -
#nvidia
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