This is a demonstration of the Locomotion System for Unity, developed by Rune Skovbo Johansen. The Locomotion System automatically blends keyframed or motion-captured walk and run cycles and then adjusts the movements of the bones in the legs to ensure that the feet step correctly on the ground. The system can adjust animations made for a specific speed and direction on a plain surface to any speed, any direction, and any curvature, on any surface, including arbitrary steps and slopes. The Locomotion System
1 view
0
0
7 hours ago 00:14:04 0
The Witcher 4 — Unreal Engine 5 Tech Demo
1 week ago 00:15:20 0
Tea Party Simulator 2014 | EAT THE CAKE!! | Indie Gameplay w/ facecam
3 weeks ago 00:25:14 0
Child of Light | THE PISCEAN ORPHAN | (Part 9) w/ facecam, Gameplay Playthrough