In this series we’ll be modeling, rigging, and animating a very simple character. We’ll also import the character into the Unity game engine and hook it up to the mecanim system.
This first episode gives a quick overview of the series, and then briefly covers some basic aspects of Blender, such as changing views and working with object and edit mode.
You can find the files for all episodes here:
Blender is a free 3D graphics and animation so
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