In this tutorial I explain how to export 3D assets from Unreal Engine and Into Unity, using the PBR workflows of both engines. We look at the textures used, the ways to export and how to then import these correctly into Unity, after making some conversions in Photoshop or similar. We focus on the standard render pipeline but I mention URP / HDRP and more!
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Texture breakdown below:
Unreal Engine 4:
Base Colour – RGB (Base Color) A (Opacity)
OcclusionRoughnessMetallic – R (Mixed AO) G (Roughness) B (Metallic)
Normal – RGB (Normal)
Emission - RGB (Emissive)
Unity Standard (Metallic):
AlbedoTransparancy – RGB (Base Color) A (Opacity)
Metallic Smoothness – RGB (Metallic) A (Glossiness)
Normal – RGB (Normal)
Emission – RGB (Emissive)
Unity HDRP (Metallic):
AlbedoTransparancy – RGB (Base Color) A (Opacity)
Metallic Smoothness – R ( Metallic) G (Mixed AO) B (Default) A (Glossiness)
Normal – RGB (Normal)
Emission – RGB (Emissive)
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#unitytounreal #unityvsunreal #exportingengines
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