MENTAL OMEGA 3.3 Red Alert 2 - Soviet Fan Mission Lurk
Mental Omega for C&C Red Alert 2 Yuri’s Revenge, Fan Mission Lurk by Takitoru John. Mental Omega is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.
The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri’s Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri’s Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri’s Revenge patched to to be played. The Red Alert 2 is automatically patched to during the installation of Yuri’s Revenge.
Yuri’s Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it’s focused around time travelling back in time to stop Yuri’s secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
There were missions on the Moon, Space and Mars... time to check another environment that hasnt’ been explored by the mapmakers, yet. This mission takes places entirely underwater, somewhere in the Pacific Ocean (that’s why I’ve used a C&C Red Alert 3 Winter soundtrack, to fit this). You have to clear the waters from the hostile Epsilon Boomer submarines, they are far powerful than the Soviet Typhoons but with enough micromanagement you will do it. Boomers are way more durable, their damage is also increased - you have multiple Typhoons at your disposal with automatic repair, just retreat the most damaged ones. Once the Typhoon hits the red health, fall back it immediately and wait till some health amount is restored, you must have as many Typhoons as possible. Hostile Boomers are patrolling the seas in pairs, sometimes you might meet only one of them or even 4 in a group, just don’t engage multiple Boomers at once. There are also stationary defences with remote Piranha subs that attack like Foehn Shrike Nests, they deal much less damage but their range is far bigger than Boomer’s. You will have 7 Typhoons at maximum during the mission (3 2 2), don’t spread them too often - superiority in quantity is your strength here, losing one of them is painful. Once the Akula HQ Submarine appears on the map, you have to convoy it to the safety in another part of the map - you can’t control Akula, so clear everything on its path. Akula is at the Elite veterancy level, but without your help it will surely fall to the Boomers and Piranha Nests, try to keep Typhoons nearby as long as possible. Once the Akula reached the safe spot, you have nothing anymore to think about - mission will be accomplished in a short moment, good job Comrade.
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