Hit reaction system using Physical Animations IK. Enemy health scaled up (150%) for demo purposes.
Gradually blends more into physics as their health goes down, making each bullet feel more impactful than the one before it.
The aim is to have dynamic hit reactions like some recent indie games but less of jankiness, like a simpler approximation of Rockstar’s Euphoria system. Still needs some tweaking but I think it’s a step in the right direction.
Inspired by:
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