Static vs Instanced Static Meshes - UE4 Tutorials #311
Project Files : code
In this episode, I am going to setup an experiment to see the advantage of using instanced static meshes instead of normal static meshes in the level. I am going to compare the frame rate and how does the draw call count increase as I increase the number of meshes placed on the game level in each type.
#CodeLikeMe #unrealengine #ue4
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