Programming NPC Behaviour with Finite State Machines in Unity Part 1
Early Bird Registration now open for Upcoming AI in Unity course:
In this tutorial series I will show you how to use the state machines built into Unity’s mecanim system to control the behaviour of a non-player character. With the given starter project you can follow along step by step as we program an NPC tank to patrol, chase and attack.
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3 months ago 00:18:38 1
Non Player Characters are Explained from a Spiritual Perspective. NPCs are Powered by the Players