Valve’s Physics for Game Programmers

In this 2014 lecture, Valve’s Sergiy Migdalskiy shows how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much mo
Back to Top