Godot 4 - How To Create an Infinite Procedurally Generated 3D Game World
Автор - Karl Johannisson (maywake)
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In this tutorial you’ll learn how to create an infinitely expanding procedurally generated 3d world in Godot 4. The principles are applicable in any engine. The player will be able to move around in this world and it’ll expand forever.
We are using something called Simplex noise as the basis for the procedurally generated 3d world. From this random noise we can then map into different types of representations in our game world. In this case we set the colors and vertical positions of floor cubes based on the noise value. But this can be expanded further and only the viewer’s imagination sets the limit for what is possible.
You can find the code from this project on Github:
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