Godot 3 - Hue and Saturation - Post Processing HSV and YIQ
Автор - Fuzikun
ссылка -
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What are Shaders? Shaders are special programs that execute on the GPU and are used for rendering graphics. All modern rendering is done with shaders. For a more detailed description of what shaders are please see What are shaders.
This tutorial will focus on the practical aspects of writing shader programs by walking you through the process of writing a shader with both vertex and fragment functions. This tutorial targets absolute beginners to shaders.
Formula for HSV
mat3 RGB_to_YIQ = mat3(
vec3(, , ),
vec3(, , ),
vec3(, , ));
Hue clamp Value
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