WWII is a very well-made Call of Duty game, but its version of the Second World War is frighteningly hollow. Its guns—whether rifle, pistol, or flamethrower—are beautifully modeled in fine-grained wood and grimy steel; its Nazis are worryingly, welcomingly satisfying to gun down en masse; its recreation of famous European Theater battlefields are lavishly constructed hellscapes, stunning to simply look at. And yet, as player character Ronald “Red” Daniels and his 1st Infantry pals trek across Western Europe, following the route of the Americans’ 1944-45 advance into Germany, each new mission begins to blur into older memories conjured up by everything from Saving Private Ryan and Band of Brothers to earlier entries to the Medal of Honor and, well, Call of Duty series.
This is immediately clear in the game’s opening level, which sees Daniels huddled in a transport craft, lashed with seawater alongside other terrified soldiers on the way to the Normandy invasion. He runs up Omaha beach, miraculously surviving
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