Godot Tutorial -- Creating 2D levels using Tilemaps
In this tutorial we look at using tilemaps to create 2D levels. We start off by importing the tiles from a 2D spritesheet, then define physics and collision properties for each tile, then export them as a tileset. We then use the tileset to paint a typical level and show how a game sprite would interact with it’s physics.
This is part of an ongoing series at available here:
The text based version of this tutor
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