Rendering in the Pokemon 3DS Shading Style in Blender

This is sort of a side thing I’ve been doing for the past couple of days, basically revamping how I’ve been doing 3DS style shading (something I’ve done quite a few years ago, and I’m only now kind of getting back into it). After doing some experimentation with better knowledge and being more comfortable in Blender in general, I thought I’d share what I discovered regarding mimicking this kind of shading technique. -- Switch Toolbox used to extract SwSh Models:
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