The True Size of Winterhold: Skyrim in UNREAL ENGINE 5!
I made Winterhold in Unreal Engine 5 – at a more realistic and lore-accurate scale!
Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – so here’s Winterhold – now with sixteen times the detail!
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Winterhold was once the capital of Skyrim – rivalling Solitude – until the ‘Great Collapse’ destroyed the majority of the city, washing it out into the sea, turning Winterhold into a shadow of its former glory.
These days, it resembles more of a small village than a capital, what population remains, serving the needs of the College of Winterhold and its mages…
But the imposing ruins of the old city still litter the landscape – an ever-present reminder to its few residents of the tragedy that occurred here...
From a playability standpoint, I’m not sure that you’d actually want something this big – it’s a lot of work for the artists and you run the risks of making a big, empty world with not much to do. But for lore visualisations like this – not really an issue!
Rendered out in Unreal Engine on an RTX 3060ti. Using a mix of third party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a fanmade cinematic lore visualisation for Skyrim. It is NOT a mod!
Music courtesy of Epidemic Sound.
0:00 – Cinematic
2:11 – Walkthrough
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