Following up the cloud technique I had an idea to set my Tahu pawn on fire. He is the Toa of fire after all.
So this would be like the rage/overcharge effect if Tahu were to become a character in an Action/Spectacle Fighter game.
Apart from the Pawn Mesh, everything was created by using UDK assets and modifying them. I also wrote a couple of lines of code to make the effect toggleable.
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