Heroes III ERA 3 Launcher Edition Update with Spell Research mechanic (like Horn of the Abyss)

Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost. - It’s now possible to carry out research in the Mage Guild screen, replacing spells in the slots. - The cost is (2*spell level) of mercury, sulfur, crystals, gems, and 1000 gold. - Research is limited to one per day, per town (doesn’t prevent construction). - The research removes the old spell from the slot and offers a choice of two random new spells (one new spell at level 5, no choice). It’s possible to do further research in the same spell slot, but the heroes won’t be able to learn the spell until the research is finalized. - New spells will be generated according to the base certainty value by town type. Old spells (that ones that were in town or were not chosen after research) won’t be generated again before every potential new one is cycled through. Download: Donate via PayPal:
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