How to set up AOV’s to render passes with Arnold in Maya + Compositing in Photoshop
In this video, I show how to set up AOV’s like Z depth and ambient occlusion passes, as well as how to create light groups to create useful render passes with Arnold in Maya. After that, I show how you can combine these render passes in Photoshop and use some filters and adjustment layers to make your 3d renders shine, as they should!
Timestamps:
0:00 Light setup
0:25 adding AOVs
1:33 adding custom AOVs
3:32 Creating light groups
5:14 How to make Z depth visible
7:30 adding AOV’s for individual lights using the light groups
8:19 export options for the z pass
8:25 Blending the render passes in Photoshop
10:50 Using the HDR toning feature to adjust z pass
11:45 adding Depth of field
13:27 Using Camera Raw filter
21:50 final result
Render passes used:
- Z depth
- AmbientOcclusion (using Arnold’s AiAmbient Occlusion material)
- Mask (using AiFlat)
- ID
-Beauty (one for each light)
- Diffuse (direct/indirect)
- Specular (direct/indirect
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