SA_DOX 2.0 : Volumetric Cloud, Real-time Shadow, Rain effect, Car Paint Shader, Post-Processing

Progress update everyone.. Also i still working/managing about Optimization Point lighting (Process) 3D Volumetric Cloud (Process) Screen Space Reflection (Process) Screen Space Ambient Occlusion (delayed) Screen Space Global Illumination (delayed) Device : Asus Zenfone 5 Processor : Snapdragon 636 - 1,80 GHz GPU : Adreno 509 RAM/Storage : 4/64 Thank’s a lot to: - Chandra Sutrisno - Abdul Rahman - Feery Apriyoensar To give very much contribution, and donation. Thanks....
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