Game Engine Series - Game Engine Programming 071.1 - Introduction to Physically Based Rendering
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In this video, I’ll give an overview of theory and mathematics behind physically based rendering (PBR) with Cook-Torrance GGX BRDF.
🟥(Red Episode)
The assets I used in this video are available for Patreon and Ko-fi supporters of the channel:
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🐱 Mr. Frummel & Louis’ unreal adventures
💜 Big thanks to Tribal Elders:
Von Bismarck, Lester Lin, Ashwin Mods, Zachary Shrout, Alexandru Iancu
💚 Big thanks to Chief patrons:
Simon, Eero Laine, deathcat00
🧡 Big thanks to Shaman patrons:
Shaun Mitchell, Aiguo Wang, Talis Lincoln, Miime, Timmy Jenkins, David Ducados, Soheb Bhimani
Further reading:
Filamen material system: #materialsystem
Specular BRDF functions:
Shaders Monthly - Microfacet BRDF:
Physically based shading:
LearnOpenGL:
Real shading in Unreal Engine 4:
00:00 - intro
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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