Effortless Character Clothing Adjustments in ZBrush and Maya!

In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you’re dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I’ll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting! Follow me on Twitter ( ) and check out my art on ArtStation () to see more of my work. Enjoy the video! Subscribe now! all my other links: 00:00 - Introduction 00:26 - Issues with sculpting 01:19 - Topology 02:17 - Transpose Master 03:16 - UVs 04:03 - Maya 04:23 - Vert Order 05:49 - Wrap Setup 07:21 - Blending Bodies 09:11 - Transfer Attributes 10:10 - Tpose to Subtool 11:08 - Cleanup 11:32 - Bonus Model 12:32 - Zwrap Setup 14:10 - Back to maya 14:48 - Big Cleanup 15:43 - Outro
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