Creating reusable components with Godot - Bojidar Marinov
GodotCon Brussels 2019 | Bojidar Marinov shares tips on how to make reusable components to improve the flexibility and maintainability of your Godot scenes. He shows this with two examples: input remapping GUI and particles coloring via a shared script.
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00:00 | Introduction
00:43 | First example: keybindings menu
13:42 | Second example: coloring script shared by multiple scenes
22:28 | Notes on why and when to make things reusable
24:40 | Follow-up to first example
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