Integrating Narrative into Game Design: A Portal Post-Mortem

In this 2008 GDC talk, Valve’s Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007’s smash hit Portal. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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