Testing Unity MegaCity sample from Github

Had to cut video from start (upgrading unity to required version, re-download full repo as it was using LFS (wasnt mentioned anywhere)) Overall feeling: not so impressive.. mainly just uses HLOD to batch meshes? Loading additive scenes triggered shader compilation many times, during play, lods popping?, very repetitive models used.. **NOTE: I didn’t do this part, which was mentioned in github readme: “In the Jobs menu, Burst, make sure that Enable Compilation is toggled on and that Safety Checks isn’t.“
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