Outer Wilds All Deaths Speedrun in 29:01 (DLC spoilers)
This is a speedrun to experience every type of death in the game. This category was surprisingly complex to route so I made a few miscalculations with sleep timings and such, but I don’t really care enough to do another run. The list of required death types is based on a datamined enumerator called DeathType containing the following:
Default (running out of HP)
Impact (Instant death from a high speed impact)
Asphyxiation (drowning or suffocating)
Energy (Entering the sun)
Supernova (What it sounds like)
Digestion (Being eaten by a fish)
BigBang (Beating the game)
Crushed (Being crushed by the sand)
Meditation (What it sounds like)
TimeLoop (Ending a loop still alive with the ATP active)
Lava (Entering Hollow’s Lantern)
BlackHole (Entering the ATP black hole to go back in time)
Dream (Dying in a dream while already dead in the real world)
DreamExplosion (Using the prototype artifact)
CrushedByElevator (What it sounds like. Applies to DLC elevators as well a