A displacement technique using LightWave 3d’s Ray Cast Geometry, handy for following the contours of already modelled geometry. There’s probably a few ways to approach this but found this technique to be quite stable and reliable.
Scene files can be found here:
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Eye Piece
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Ed
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Home (Erasure Cover)
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Gaia/RAE [Jungle\Breakcore\DnB\Dreamcast\PSX]
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