New Gameplay And Details On Creating Sekiro’s Combat

In this exclusive Game Informer video, Ben Hanson interviews Sekiro: Shadows Die Twice’s lead game designer Masaru Yamamura about designing combat and how it differs from his work on Dark Souls and Bloodborne. The video contains a lot of new gameplay showing off several fights in the Hirata Estates area s well. You can learn even more about how progression works in the game by visiting our hub for a month full of exclusive content at
Back to Top