Grid Placement System in Unity P1 - Calculating Grid Position

In this Unity tutorial start creating a Grid Placement System. We will use Grid component to calculate a cell position for our mouse pointer position. Next we will expend the system with a custom grid shader and an object placement and removal system. At the end of this tutorial you will have a grid placement system that you can use in your own project. House building system in unity project template: Starter Project: Scripts on github: Assets used: ๐—›๐—ฎ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐˜† ๐—พ๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป๐˜€? ๐—๐—ผ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฑ๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ!
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