Grid Placement System in Unity P1 - Calculating Grid Position
In this Unity tutorial start creating a Grid Placement System. We will use Grid component to calculate a cell position for our mouse pointer position. Next we will expend the system with a custom grid shader and an object placement and removal system. At the end of this tutorial you will have a grid placement system that you can use in your own project.
House building system in unity project template:
Starter Project:
Scripts on github:
Assets used:
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