Bringing Back the Genius Level Design of the 90s in My Game

In this Devlog I talk about how I’m using Godot and Trenchbroom to make levels inspired by games like Quake! ➤ WISHLIST BLOODTHIEF ON STEAM: ➤ JOIN THE DISCORD: Welcome to the latest video for Bloodthief: My Retro first person melee action game made with Godot 4. In this devlog I talk about: - Quake and it’s awesome level design - Trenchbroom (a level design tool I’m using) - Wally, Aseprite, and Substance Designer - Godot 4 game dev tips Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 0:45 Gameplay Montage 2:17 Analyzing the Original Quake Maps 4:57 Trenchbroom 8:58 Wally 10:40 Aseprite & Substance Designer 11:41 The Map 12:54 Wrapping Up -------------------------------------------- TUTORIALS MENTIONED -------------------------------------------- All dumptruck_ds tutorials can be found on his channel: @UCF502yOYr_olPaw6xgnYmaQ Trenchbroom tutorial series: Substance Designer Beginners Quake Texture Tutor: -------------------------------------------- MUSIC -------------------------------------------- All music by Midnight Crawler: Spotify: Website: The Green Mist - Midnight Crawler: Leviathan - Midnight Crawler: -------------------------------------------- Alagard font by Hewett Tsoi: -------------------------------------------- #devlog #gamedev #godot #trenchbroom #godotengine #indiegame #indiedev
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