Bringing Back the Genius Level Design of the 90s in My Game
In this Devlog I talk about how I’m using Godot and Trenchbroom to make levels inspired by games like Quake!
➤ WISHLIST BLOODTHIEF ON STEAM:
➤ JOIN THE DISCORD:
Welcome to the latest video for Bloodthief: My Retro first person melee action game made with Godot 4. In this devlog I talk about:
- Quake and it’s awesome level design
- Trenchbroom (a level design tool I’m using)
- Wally, Aseprite, and Substance Designer
- Godot 4 game dev tips
Leave a comment below if you have any feedback on the game or questions about my process!
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Chapters
0:00 Intro
0:45 Gameplay Montage
2:17 Analyzing the Original Quake Maps
4:57 Trenchbroom
8:58 Wally
10:40 Aseprite & Substance Designer
11:41 The Map
12:54 Wrapping Up
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TUTORIALS MENTIONED
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All dumptruck_ds tutorials can be found on his channel: @UCF502yOYr_olPaw6xgnYmaQ
Trenchbroom tutorial series:
Substance Designer Beginners Quake Texture Tutor:
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MUSIC
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All music by Midnight Crawler:
Spotify:
Website:
The Green Mist - Midnight Crawler:
Leviathan - Midnight Crawler:
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Alagard font by Hewett Tsoi:
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#devlog #gamedev #godot #trenchbroom #godotengine #indiegame #indiedev
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