Today we are painting a landscape using mathematics.
Support this channel:
Buy this painting in a metal, canvas or photographic paper print:
This is the link to the real-time rendering code (that you can edit yourself live) for the painting:
Music by Bent Stamnes ().
Donate:
Subscribe:
Support:
Twitter:
Facebook:
0:00 Intro
0:48 Basic Polynomial Surface (Noise)
4:12 Fractal Surface (FBM)
6:28 Key Lighting
9:15 Atmospheric Coloring
11:00 Composition and Cliffs
12:28 Light Direction
13:53 Sky
15:42 Fill Lighting
17:42 Grass
18:31 Tree Sculpting
23:53 A Story of Painting with Maths professionally
24:52 Tree Lighting and Coloring
29:48 Highlights
32:05 Color Touchups
34:48 Clouds
40:32 Conclusion
Related articles I wrote:
* Fractal Noise Summation, also known as FBM:
* Raymarching terrains:
* Rendering SDFs:
* Derivatives of Noise:
* SDF of an Ellipsoid:
* SDF Gradient:
* Soft Shadows: