Synthesize SNARES that sound REAL using the power of FEEDBACK
I discuss a new method of drum sample synthesis, which uses feedback synthesis to model the resonance of the drum head.
I’m not sure if another tutorial like this exists, but these are some of the most realistic sounding snare drums I’ve ever synthesized (or heard synthesized, in fact). And the bulk of the sound is catalyzed from a single transient lasting only a few milliseconds.
There is probably an easier way of doing this in another DAW (like Ableton). Feel free to take the principles shown and improve on them.
This is my first tutorial video like this. It was recorded over multiple days in multiple sessions. It may be a bit scatterbrained, so I apologize. If you have questions, feel free to ask in the comments.
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EDIT 07/16/24: . This video is blew up out of nowhere. Thank you all for watching and commenting! I’ll answer a couple FAQs here:
Q: So, this is basically modeling synthesis?
A: Yes. Although I discovered this method of drum design on my own, I’m probably NOT the first one to use modeling (or feedback) synthesis to make snares.
Q: Does this work for Toms or Kicks?
A: Kinda... But not really. As some people mentioned below, loose head drums behave slightly differently. I believe this method would work better for toms if you can use the VOLUME of the feedback to modulate the DELAY TIME (so it’s kinda complex). Logic’s routing is not capable of this (but Ableton or Bitwig probably is!)
Q: Video on Hats, Cymbals, Kicks, etc?
A: For Cymbals, I recommend Au5’s tutorial. It’s brilliant. As for Kicks, The standard method of using a rapidly falling Sine wave works pretty well if you set short envelope times... However, I did come up with a cool method for making unique kick drums, so I’ll think about making a video for it...
Q: wtf this is your only video
A: I originally made this video for fun, and because I couldn’t find any other videos on Youtube that explains this method for making snares. I wanted to share new knowledge, basically. Other creators have already covered a lot of ground in the realm of sound design, So I’ll make more videos if I discover something new or ’not-talked-about’ in the audio sphere.
Q: I WANT THE EXAMPLE SNARES
A: (NOTE: These are raw. No reverb or clipping. So you can apply your own processing)
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