Dark Souls Dissected #17 - Prototype Maps & Early Designs
For today’s episode of Dark Souls Dissected we’re taking a close look at the prototype / test maps to see how the game’s design evolved from an earlier stage of development. Dead ends are brought into context as cut paths, and we see some insight into how FromSoftware thought about putting the world together.
0:00 Introduction
0:43 Proto Blighttown
8:16 Quelaag’s Domain & The Demon Ruins
18:06 Old Londo Ruins
33:56 Firelink Shrine & Loose Ends
37:45 Closing Words
Special thanks to KingBore and Samuel Diamond for the usual troubleshooting, you can find their videos here:
Lost Izalith Swamp - DS1 Cut Content:
Secrets of the Sunlight Altar - Dark Souls:
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