Blender High Poly Hand Retopology Timelapse

In this video I’m experimenting and having fun with topology. As you can see, some times I add details, then I change idea and remove them. At the end of the video, I show a quick test of the deformation. It’s a simple skeleton (armature) manually created on the fly, no weight painting, I just parented the mesh to the armature with automatic weights. Not 100% happy, but it was a fun practice during Christmas holidays, it was sunny outside and it was a shame to stay too much in front of a PC screen, then I had to say stop. I hope you enjoy this timelapse! I did the base hand sculpture myself some time ago, you can find a timelapse here: Software Used: Blender 3.1 alpha --- ABOUT ME --- ● Artstation ➜ ● Behance ➜ ● Instagram ➜ ● Twitter ➜ ● TikTok ➜ @riccardo_bancone
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