Recently I asked on Reddit (Here’s a link to Ue4’s Reddit page if you’re curious: ) if people would like to see a tutorial about reactive materials (in our case snow or mud) and A LOT of people wanted one so here it is!
This was inspired by this article:
Really good article to start learning drawing on render targets. It really helped me too while creating this mechanic. Though, as complex as
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The Blood of Dawnwalker — Gameplay Reveal Event Announcement