In this tutorial for 3ds max we’ll take a look at some techniques to create rocks or rocky structures just using a primitive, modifiers and procedural maps used as displacement.
What we’ll do
In this video we’ll see how to create 4 different kind of rock meshes starting from a simple peeble and moving forward step by step in complextity and level of details obtaining different kind of rocks. In this way we’ll see how to simulate different surface details using alway the same workflow. Basically we’ll create a capsule primitive, then we’ll change a little bit its topology with FFD and noise modifiers. All details will be add using one or more displace modifiers with single or nested maps. To obtain more complex details we’ll use a composite map with some nested procedurals inside. Usually we’ll simulate everything using noises and cellular maps with different setup and used in different ways. We’ll see how to obtain different rocks of same type just changing so
1 view
136
37
2 weeks ago 02:19:59 13
ToLiss Airbus A330! | Early Access Test Flight by a Real Airline Pilot | X-Plane 12
2 weeks ago 00:01:35 1
Legs Animator - Procedural Leg Animation For Unity Engine
3 weeks ago 00:00:57 1
BMW XM - Exterior.
3 weeks ago 00:01:05 1
Groundbreaking with security. The BMW X5 Protection VR6.
4 weeks ago 00:12:39 1
Make your first Movie in blender
4 weeks ago 00:30:22 1
Build the Initial InventoryMS REST API
4 weeks ago 01:09:34 1
Israël, les ministres du chaos | ARTE
1 month ago 00:01:03 6
Stylized vegetation made with SpeedTree
1 month ago 00:57:23 1
BELL AH-1F COBRA (FULL FLIGHT ONBOARD) + EPIC SOUND IN 4K
1 month ago 00:18:50 1
SPEED COMPARISON 3D | Missiles 🚀
1 month ago 00:29:20 1
Complete Idiot’s Guide to 3d Resin Printing Model Car Bodies Chitubox Elegoo Saturn 4