Environments with Geometry Nodes in Blender (Breakdown)
In this video, @Martin Klekner breaks down the latest environment from his course “Master 3D Environments in Blender“:
He goes into using Geometry Nodes for landscape shots, scattering assets, adding 2D elements and lighting large scenes. For step-by-step lessons, make sure to check out the full course.
⇨ Master 3D Environments course:
⇨ Blender Shortcut PDF (email required):
⇨ Blender Secrets E-book (affiliate):
LINKS
⇨ Previous environment breakdown tutorial:
⇨ Introduction to Compositing in Blender tutorial:
⇨ Martin’s World Creator Series:
⇨ Spruit Sunrise HDRi:
⇨ PureRef software for reference image gathering:
⇨ RenderDoc:
⇨ Shakify addon by Ian Hubert and Nathan Vegdahl:
⇨ MapsModels Importer addon:
CHAPTERS
00:00 - Intro
01:03 - Reference
01:35 - Displacement with Geometry Nodes
02:58 - Scattering with GeoNodes
04:37 - Sky background
05:15 - Midground hills
06:00 - Adding camera shake
06:21 - Scattering with Vertex Groups
07:11 - Grabbing anything from Google Maps
08:01 - Cloud shadows
08:38 - Lighting the scene
09:39 - Volumetric fog
10:29 - Outro
MY SYSTEM
CPU: AMD Ryzen 9 5900X
GPU: GeForce RTX 3080
RAM: 64 GB
FOLLOW CG BOOST
⇨ Newsletter:
⇨ Twitter:
⇨ Instagram:
⇨ Facebook:
⇨ Web:
#b3d #tutorial #landscape
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