Geometry Nodes as Creative Outlet | Blender 3.0 tutorial
If you’re anything like me you probably view Blender as a way to let your creative juices flow, and while it is possible to accidentaly create something that looks good by using things like modifiers or displacement, the same can’t really be said for geometry nodes.
So in this video I will give you a geometry nodes setup from which only your imagination sets the limits. And since the setup is relatively simple, I strongly encourage you to mess around with it as much as possible to see what kind of results you might end up with.
!Hint for the ending challenge!
These are the nodes (in no particular order) that will enable you to complete the challenge:
Translate Instances node
Math node set to muliply (optional but gives you more control)
As usual, the final .blend file is available on my Patreon, and this time it’s packed with a bunch of different effects and a render-ready scene for the thumbnail of this video.
Thanks for watching!
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