Sci-fi Terminal and Tanks | Part 3 | Combining the Elements

In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. You will now build an enclosure for the tanks and position the terminal along its middle bar. The focus will be to create interconnections so that when the base shape is altered, all the parts adjust accordingly. This is where you start to see how powerful a procedural approach can be. Complete Tutorial & Source Files:
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