griffpatch How to TEXTURE MAP Walls | Raycasting in Scratch E7
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📃 Оригинальное описание:
Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it’s textures from a scanned costume so you can design your own, or use the textures I’ve provided in my asset project (see below).
That we got this far just blows my mind - I hope you are ready for some serious fun!
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
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🐱 Raycaster Scanner & Assets -
🔥 Having Problems? Bug Fixes -
👀 Scanning Tutorial -
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-------------Video Chapters-------------
Intro
Texture Mapping Explained
Raycasting E7 Assets – Backpack ‘em
Scanning Wall Textures
Implementing the Texture Mapping Grid
Texture Scaling
Level Color – A little tweak
Rendering Textures with Pen
Texture Brightness
Scaled Texture Sizes for Speed
Texture Warping
Alternative Textures
Multiple Textures in the same level?
Outro
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