Originally found by Misschelseaz:
Completly new glitch that could change how the Shell 2 Core 1F and KL Connecting Bridge is done in runs. Its believed to save approximately 7 seconds for the first room and 8 seconds in the second room. We’re not sure what causes it exactly, we believe that Emma is being shoved into the wall that her head clips into it and the game responds by.... idk lol. A consistent setup is needed before this is seriously considered viable for single segment runs. As more information is going to come up on this glitch, its best to refer to the wiki:
Note: I loaded in from a European Extreme then changed the difficulty to Very Easy using the trainer, which is why the ammo count is weird.
Player: PlatonicGuy
Game: Metal Gear Solid 2
Version: Substance
Platform: PC
Region: USA / NTSC
SRDC:
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