An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)
In this 2018 GDC session, Christopher Totten shows developers a process for creating their own critical approaches to the level design field, developing content, testing that content, and sharing their knowledge with the world!
Join the GDC mailing list:
Follow GDC on Twitter:
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
2 views
156
25
2 months ago 00:16:08 1
The Largest Greek Temple Ever Built
2 months ago 00:07:33 1
Jeep Avenger 4xe The North Face Edition - NON PLUG-IN AWD
2 months ago 00:35:18 1
Today’s Epic Bike Ride: Harlem to New Jersey via George Washington Bridge 🚴♂️🌉(Day 56)